To enable every student in the world to maintain their desire to learn.
Quite simply.

The History of EvidenceB

EvidenceB is an EdTech created in 2017 by Thierry de Vulpillières, former director of educational partnerships at Microsoft, Catherine de Vulpillières, ENS, former professor of Literature, and Didier Plasse, multi-entrepreneur. They were quickly joined by Philippe Mero, who acquired a stake in the capital in 2020, former partner of the international consulting firm for digital education and by three experts: Jill Cairns, former marketing director at Hachette Education France/international and Eric Groise, serial CTO.

Today, EvidenceB is a team of about thirty people. These collaborators include data scientists, developers, digital project managers, and marketing and sales professionals. All have joined the company to develop new adaptive learning modules for the benefit of all educational systems .

The inseparable link between academic success and the future integration of students into society is one of the major challenges today.
The latest discoveries in cognitive science and artificial intelligence have recently opened up new possibilities to facilitate the acquisition of knowledge and skills for each student.

The co-founders seized this opportunity to imagine a personalized learning solution that would help each student strengthen their desire to learn. The objective is to aid teachers in supporting students, which is to facilitate the pedagogical decision-making of teachers by providing them with new tools to better support them, regardless of their level.

The three pillars
of EvidenceB

Cognitive Sciences

Artificial Intelligence

UX Interface

Cognitive Sciences

These include the latest advances from neuroscience and cognitive science research laboratories on how a child’s brain integrates new knowledge.

If all children in the world have a brain that functions according to the same universal principles, it is therefore possible to create educational modules adapted to the needs of each individual, regardless of the child’s culture and country of origin at each stage of their development.

EvidenceB modules integrate new didactic approaches, based on recent research in cognitive sciences in each discipline, in order to stimulate the acquisition of determining and structuring notions.

Cognitive science research is at the root of module design, whether it is the design of the architecture, the educational content, the types of activities or the functioning of feedback.

Artificial Intelligence

Artificial intelligence is about designing autonomous agents that interact rationally with their environment to achieve a given goal.

In the educational context, this ‘goal’ is often the adaptation of teaching to the individual needs of a learner – what is called adaptive learning.

The applications developed by EvidenceB integrate two artificial intelligence algorithms. The first, belonging to the family of “one-armed bandit” algorithms, optimizes educational paths by continuously offering each student exercises adapted to the student, whatever their level . The second is “clustering” and makes it possible to form groups of students who have similar learning characteristics . The teacher can then use the groups formed to differentiate their teaching at each level.

The teacher can rely on the information presented in dashboards to have a global and synthetic vision of his class and the progress of his students and therefore make educational decisions informed by the data, without overloading time.

The role of teachers therefore remains central throughout schooling and allows students to transform “an education for all” into “an education for each”.

 

UX Interface

User experience (UX) is the quality of the user’s experience in digital or physical environments. The notion of user experience marks a transdisciplinary evolution in the way of conceiving the user’s relationship to technical systems and of considering their ergonomic quality. In the educational sector, digital educational uses are the subject of fundamental research.

Alongside cognitive scientists, EvidenceB learning modules have also been developed by UX experts who have designed playful interfaces aimed at maintaining student motivation. Both familiar and captivating, these interfaces arouse and maintain their curiosity and involvement, while avoiding any cognitive overload.

The educational experience is the subject of an evidence-based approach , documented by researchers in the field during scientific experiments carried out in the field, with the participation of students and teachers.

Research

EvidenceB was born from the observation that recent discoveries in these three areas of research would support teachers’ pedagogical choices , facilitating the implementation of a differentiation strategy .

Thanks to a strong investment in R&D and fundamental research that is now very advanced, Edtech has developed a disruptive and unprecedented educational technology . The main advantage of this technology is that it is based on Evidence-based Education , education based on evidence and scientific proof from measurable, verifiable and reproducible results.

The adaptive modules are based on an unprecedented alliance of research in cognitive sciences, artificial intelligence and UX learning interfaces to facilitate the learning of fundamental structuring notions from kindergarten to high school. Above all, it is about feeding the curiosity of each student with personalized digital paths in an attractive environment, optimized for learning.

In total, more than 50,000 educational activities have been designed by researchers and teachers specializing in many disciplines (languages, maths, sciences) for students from primary school to high school, including preparatory classes for the grandes écoles and BTS.

In a co-creative approach, EvidenceB regularly partners with the teaching community who wish to experiment and test new resources in France and internationally.

 

The EvidenceB Team

Thierry de Vulpillières

Thierry de Vulpillières

Co-founder & CEO

He worked for 15 years in school publishing and 12 years at Microsoft (Education Management, international program).

Catherine de Vulpillières

Catherine de Vulpillières

Co-founder & CIO

ENS, former Professor of Literature in CPGE khâgne, as well as member of the jury of the external aggregation of Modern Literature. Co-founder of Éditions Lampsaque.

Philippe Mero

Phillipe Mero

Co-founder & CRO
20 years of experience in education and digital as a consultant.
Jill Cairns

Didier Plasse

Co-founder & Funding Board Member

Serial Startuper, Co-founder & CEO of Immostreet - SeLoger, Co-founder & GM of Solarneo. OC&C Strategy Consultants. Management positions in the US, UK, Spain and Argentina

Jill Cairns

Gilles de Gouyon

CFO

20 years of experience as CFO, notably for the Monnaie de Paris and the Ministry of Finance. Visiting professor at HEC.

Jill Cairns

Axelle Ziegler

CPTO

Graduated from the Ecole Normale Supérieure and the Université Paris Cité in Computer Science. 15 years of experience in Tech, including 6 in education.

Jill Cairns

Pierre-Yves Oudeyer

Strategy and development of artificial intelligence

Leading AI Research Engineer in AI, ML & CS. 28+y exp as Research Director @INRIA & LIP6, PHD in AI & CS.

Jill Cairns

Maud Richardot

CMO - Marketing and Communications Director

17 years of experience in marketing and communications, including 12 as head of campaigns and partnerships within the Ministry of National Education.

Feedback

” The brains of all the children in the world are different but function according to certain universal principles. This is the first lesson of cognitive science. The second is that by bringing them to light, as we are beginning to do, we can create educational modules adapted to the needs of each person at each stage of their development. “

Daniel Andler – Mathematician and philosopher of science.
Member of the Academy of Moral and Political Sciences.

 

 

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